- NEWS - not fiction stories or fanfiction.
- Journalistic-style reports.
- Player-driven or player-related.
- Interesting to a wide sample of players.
- In-universe - no meta references
- Journalistic "thinkpiece" articles on aspects of Elite Lore.
- Thinking articles (taking a considered look at something in the universe of Elite: Dangerous).
- Educational articles (how to do a thing).
- Interviews (talking to players about the interesting thing they're doing).
- Reports (investigative journalism about a certain faction/superpower).
- Examinations (detailed looks at one small aspect to learn something new).
- Historical Retrospectives (something happened in the past that influenced events today).
- Ship Reviews (either new models or lesser-known ships).
- Recaps of recent news stories.
- Visually interesting — it's a video bulletin, we need opportunities for good footage.
- Remember you're writing the SCRIPT, this needs to be spoken aloud.
- No more than 200 words.
Have an idea and stick to it.
Stick to the purpose of the article. Don't meander off and get lost on a tangent.
Include supporting material.
At the end of your article, link all the supporting materials we might need to check your article. Wiki pages, forums posts, groups, imgur links to screenshots etc.
Include relevant images.
We have access to some of the Galaxy's best photographers, but feel free to include links to Imgur (or similar file-sharing services) of screenshots relevant to your article.
Have a personality.
The idea is to engage the reader, allow your personality to come through when writing. Anything can be interesting if you make it interesting.
Have an objective.
Why are you writing this? Keep the answer to that question in mind.
Length is less important than quality.
We say around 2,000 words as a general rule of thumb. But if your article only needs 1,000 and feels complete at that, or needs 5,000 and is well written, that's fine.
Be OK with editing.
We are going to edit it. It's our job to make sure it's as good as can be. If you feel like that might be a problem, don't submit your article.
Example 1: Meta
"Here's everything wrong with Patch X.X and everyone should know all the broken things. <lists all the things>"
Why it's no good: This idea is almost entirely about the game being a game, it references elements of the game in a meta way.
Example 2: Narrow Interest
"How Cmdr One fought Cmdr Two in a system no-one's heard of to test out some new fittings, had great fun."
Why it's no good: While elements of this idea could make a story, the results would be of exceptionally narrow interest, news ideas need to be interesting to a wider audience.
Example 3: Not News
"Cmdr One took some great shots of a nebula, here are the shots, <shows picture>, Cmdr One is out exploring, it's great!"
Why it's no good: This post is an example of something that (while interesting in certain context) has virtually no value to anyone other than Cmdr One. Lots of people go exploring, and lots of people take photos of things they see.
Example 1: Player Driven News
"Cmdrs gathered together for the start of the new Nebula Survey Expedition, over 500 Commanders have signed up for the first ever coordinated survey of all Nebula in the Galaxy."
Why it's good: This event is entirely created by and about players. This is the primary purpose of SAGi and would make a good story. There are lots of angles to take on this, plenty of people to interview, dates to publish, it'll make good footage for the Bulletins and a long-form article for the Magazine. 100% perfect.
Example 2: Player Related News
"Explorer Cmdr One discovered remains of ancient starship floating in the orbit of planet XYZ, this is the first time a non-Thargoid starship has ever been found"
Why it's good: This event is part of the game story, but it was found by a player and it's of interest to the playerbase as a whole, this discovery will likely lead to new story elements and a lot of player-involvement in the future. This would make a great Bulletin or Magazine article.
Example 3: General News
"Patch X.X is out, new ship module is released that allow the use of a new "space Gate" to allow fast-travel to Colonia from the Bubble"
Why it's good: This event isn't player-centric, but this change will significantly affect the way people play the game. This can be made into a story about new technology, interviews can be done with citizens of Colonia, Explorers will have comments about it, etc. It's not player driven, but is impactful enough to the entire playerbase to warrant a story.